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Created by Pontypants, A Difficult Game About Climbing is a punishing, physics-based "Foddian" platformer that strips away standard gaming mechanics. There are no skill trees, no movement keys, and absolutely no checkpoints. You are faced with a single, agonizingly steep mountain, and your only tools are your mouse and your understanding of momentum.
The core gameplay relies entirely on mastering mouse-driven physics. You control the climber’s hands independently: the Left Mouse Button controls the left grip, and the Right Mouse Button controls the right. Moving the physical mouse shifts your character's center of gravity.
To scale the mountain, you cannot simply reach and grab. You must utilize pendulum physics. By holding on with one hand and making a circular motion with your mouse, you can swing your character's body weight to launch yourself over large gaps or up to distant ledges. Mastering this swing is the only way to progress past the early obstacles.
The mountain is designed to deceive you. Before making a jump, you must visually inspect the surface textures. While standard gray rocks provide a solid hold, any surface covered in green moss or water is completely frictionless. Attempting to grab a slippery surface will instantly break your grip. Because the game relies heavily on momentum, a single slipped grip usually results in a catastrophic fall.
True to its genre, the psychological challenge is harder than the mechanical one. There are no save states or checkpoints. If you miss a grab, you fall. Depending on your trajectory, a single mistake at the top of a cliff can send you tumbling all the way back to the water at the very bottom of the map, erasing hours of progress in seconds.
Similar game: Getting Over It